The Glassassin: A Broken Tale
Welcome Glassassin, to your doom!
Play as the Glassassin, an elite mercenary that must survive 5 waves of golem enemies sent by his eternal nemesis the Termineralatore, in this game-jam entry inspired by Vampire Survivors! Prove to that rock-headed bad guy that glass may be brittle, but it's stronger than it looks - this assassin is not to be taken for granite!
- - - - -
Controls:
Q - Prime your weapon, ready to attack!
M2 - Unleash your attack on those ore-ful golems
M1 + Drag - Move around
ESC - Skip Intro Dialogue
Don't forget to Press Q again after attacking! An Assassin, even a glass one, must always ready himself with a sharp blade.
Your cutting-edge style will reap useful rewards - every extra minion (above your contract) cut down to size will earn you a handful of HP for the next round. Let's get that blood back in your body!
- - - - -
Credits:
We are Team #1, aka Team Koala!
Game Lead/Programming: Dubhan
Writing/Music: Zenzara (Almanak Games)
https://almanak-games.itch.io/
https://twitter.com/mandytheanomali
3D Modelling: Imortalicecream
https://immortalicecream.itch.io/
Concept Art/UI Elements: Storyteller
Additional Concept and Guidance: Kiqa
Guidance/Game Jame Host: Zachavelli
- - - - -
Sound FX / Font Credits:
Sound Effect Starter Pack (over 500 sound) by simon13666
https://simon13666.itch.io/sound-starter-pack
DaFont: VCR OSD Neue by Elli Sho
https://www.dafont.com/vcrosdneue.font
DaFont: Alagard by Hewett Tsoi
https://www.dafont.com/alagard.font
DaFont: Futuristic Evolution by Mikelis Lapins
https://www.dafont.com/futuristicevolution.font
DaFont: GhastlyPixe by Cyndi Ellis
https://www.dafont.com/ghastlypixe.font
DaFont: Paskowy by bartek nowak
https://www.dafont.com/paskowy.font
DaFont: HighVoltage Rough by Levi Szekeres
https://www.dafont.com/highvoltage-rough.font
DaFont: Broken Glass by JLH Fonts
https://www.dafont.com/broken-glass.font
- - - - -
Game Assets Credits:
Golem Poof Effect:
https://assetstore.unity.com/packages/vfx/particles/cartoon-fx-remaster-free-109...
Dialogue UI
https://assetstore.unity.com/packages/2d/gui/sharpui-gui-195933
Glassassin's Sword:
https://assetstore.unity.com/packages/3d/props/weapons/seven-swords-seven-styliz...
Sword HUD:
https://assetstore.unity.com/packages/2d/gui/icons/rpg-icons-89109
Settings UI
https://assetstore.unity.com/packages/2d/gui/icons/clean-vector-icons-132084
Floor Tiles:
https://assetstore.unity.com/packages/2d/textures-materials/concrete/cracked-sea...
GAME JAM:
Hosted by Zachavelli, July 2023
https://itch.io/jam/gdfg-team-jam-3
- - - - -
Known Bugs (please forgive us):
- Glass Shards may not reset to 0 on some levels
- Code looks like the back of a dodgy McDonalds kitchen, so try not to inspect the burger too closely. Trust us though, it tastes good.
- Sword Icon in bottom centre of screen not switching between primed (M2)/unprimed (Q)
- Some collision issues may be present
- Activate Dark Souls Mode: If ESC is used to pause multiple times, this causes a multiplier for mob spawns. Proceed with caution.
- - - - -
Additional features intended by the team (cut for capacity reasons, the eternal game dev struggle):
- The Menu Merchant! Purchase healing items, upgrades and special attacks between waves
- Multiple currencies
- Currencies must be gathered by running over/interacting
- Different enemy types
- Enemy barks (for flavour)
- More interactions between the Glassassin and the Termineralatore (there's deep veins of lore, sadly we shall never mine this gold)
- Run around within a building, even multiple levels and progress upwards to your boss fight!
- Boss fight: Take out the Termineralatore!
- Audio/Visual cues for feedback on enemies - cut for feedback overload
- Multiple weapon styles: Bow and Arrow and Magic Staff removed from game
- Swappable weapons for custom playstyle
- Weapon powerups
- Remove excessive buttons (Q) for attacks
- Juice (slurpp)
- MOBA style UI and controls
- Improve feedback for all attacks (player and enemy)
- Reset stages for each round (remove unkilled enemies)
- Combat fine-tuning
- Dialogue in-between waves for added spice
- More music
- Voice acting
- Moss on Termineralatore
- Game map! Modelled, but not added due to camera issues
Status | Released |
Platforms | HTML5 |
Authors | Teller03, Almanak Games, Dubhan, immortalicecream, Kiqa |
Genre | Action, Survival |
Made with | Unity |
Tags | glassassin, golems, Indie, Monsters, Retro, Singleplayer, termineralatore, vampire-survivors, waves |
Leave a comment
Log in with itch.io to leave a comment.