Welcome Glassassin, to your doom!

Play as the Glassassin, an elite mercenary that must survive 5 waves of golem enemies sent by his eternal nemesis the Termineralatore, in this game-jam entry inspired by Vampire Survivors! Prove to that rock-headed bad guy that glass may be brittle, but it's stronger than it looks - this assassin is not to be taken for granite!

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Controls:

Q - Prime your weapon, ready to attack!

M2 - Unleash your attack on those ore-ful golems

M1 + Drag - Move around

ESC - Skip Intro Dialogue

Don't forget to Press Q again after attacking! An Assassin, even a glass one, must always ready himself with a sharp blade.

Your cutting-edge style will reap useful rewards - every extra minion (above your contract) cut down to size will earn you a handful of HP for the next round. Let's get that blood back in your body!

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Credits:

We are Team #1, aka Team Koala!

Game Lead/Programming: Dubhan

https://dubhan.itch.io/

Writing/Music: Zenzara (Almanak Games)

https://almanak-games.itch.io/

https://twitter.com/mandytheanomali

3D Modelling: Imortalicecream

https://immortalicecream.itch.io/

Concept Art/UI Elements: Storyteller

https://teller03.itch.io/

Additional Concept and Guidance: Kiqa

https://kiqa.itch.io/

Guidance/Game Jame Host: Zachavelli

https://zackavelli.itch.io/

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Sound FX / Font Credits:

Sound Effect Starter Pack (over 500 sound) by simon13666

https://simon13666.itch.io/sound-starter-pack

DaFont: VCR OSD Neue by Elli Sho

https://www.dafont.com/vcrosdneue.font

DaFont: Alagard by Hewett Tsoi

https://www.dafont.com/alagard.font

DaFont: Futuristic Evolution by Mikelis Lapins

https://www.dafont.com/futuristicevolution.font

DaFont: GhastlyPixe by Cyndi Ellis

https://www.dafont.com/ghastlypixe.font

DaFont: Paskowy by bartek nowak

https://www.dafont.com/paskowy.font

DaFont: HighVoltage Rough by Levi Szekeres

https://www.dafont.com/highvoltage-rough.font

DaFont: Broken Glass by JLH Fonts

https://www.dafont.com/broken-glass.font

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Game Assets Credits:

Golem Poof Effect:

https://assetstore.unity.com/packages/vfx/particles/cartoon-fx-remaster-free-109...

Dialogue UI

https://assetstore.unity.com/packages/2d/gui/sharpui-gui-195933

Glassassin's Sword:

https://assetstore.unity.com/packages/3d/props/weapons/seven-swords-seven-styliz...

Sword HUD:

https://assetstore.unity.com/packages/2d/gui/icons/rpg-icons-89109

Settings UI

https://assetstore.unity.com/packages/2d/gui/icons/clean-vector-icons-132084

Floor Tiles:

https://assetstore.unity.com/packages/2d/textures-materials/concrete/cracked-sea...


GAME JAM:

Hosted by Zachavelli, July 2023

https://itch.io/jam/gdfg-team-jam-3

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Known Bugs (please forgive us):

- Glass Shards may not reset to 0 on some levels

- Code looks like the back of a dodgy McDonalds kitchen, so try not to inspect the burger too closely. Trust us though, it tastes good.

- Sword Icon in bottom centre of screen not switching between primed (M2)/unprimed (Q)

- Some collision issues may be present

- Activate Dark Souls Mode: If ESC is used to pause multiple times, this causes a multiplier for mob spawns. Proceed with caution.

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Additional features intended by the team (cut for capacity reasons, the eternal game dev struggle):

- The Menu Merchant! Purchase healing items, upgrades and special attacks between waves

- Multiple currencies

- Currencies must be gathered by running over/interacting

- Different enemy types

- Enemy barks (for flavour)

- More interactions between the Glassassin and the Termineralatore (there's deep veins of lore, sadly we shall never mine this gold)

- Run around within a building, even multiple levels and progress upwards to your boss fight!

- Boss fight: Take out the Termineralatore!

- Audio/Visual cues for feedback on enemies - cut for feedback overload

- Multiple weapon styles: Bow and Arrow and Magic Staff removed from game

- Swappable weapons for custom playstyle

- Weapon powerups

- Remove excessive buttons (Q) for attacks

- Juice (slurpp)

- MOBA style UI and controls

- Improve feedback for all attacks (player and enemy)

- Reset stages for each round (remove unkilled enemies)

- Combat fine-tuning

- Dialogue in-between waves for added spice

- More music

- Voice acting

- Moss on Termineralatore

- Game map! Modelled, but not added due to camera issues

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